Skyrail Boards

The durable host. Fixed name, sha-stamped builds, kills tied to builds. Hosts stop dying overnight.

live — passed its sit 2026-09-04

Still Standing (CFD-212)

index.html 69ab4662… · sim.js 6b3b9267… · The fork's branches do not end the sitting. Bank the mark or roll her out, then keep playing — with the road you did not take still standing beside you. The larder covers one staked shortfall; the second closes the sitting.

live — passed its sit 2026-09-02

Two Ways from Here (CFD-210)

index.html d800c8de… · sim.js 13bb2d43… · The corridor forks once, after commitment. A run comes home short: bank it, or roll her out once more with the stake waived — and a second short run ends the sitting cold.

live — passed its sit 2026-09-01

Dice at the Places (CFD-209)

index.html d97d9951… · sim.js f64b4309… · The dice come to the places. You tap Mosswake; the tap is the send; the run can come home empty.

live — passed its sit 2026-08-31

They Remember (CFD-208)

index.html acbf4304… · sim.js a3345903… · Cut 1. The taking is at Mosswake. Collect. People remember who showed up.

live — passed its sit

Herbs in the Larder (CFD-207)

index.html 676587bc… · sim.js 76c886b9… · The larder. The run feeds the place. Put them up.

live — passed its sit

Mosswake Loop (CFD-206)

index.html 6c30179c… · sim.js f5407bca… · The line. A promise. One SEND, one run, home she comes.

live — passed its sit

Dawnspur Halt (CFD-205)

index.html b5a56a14… · sim.js 6eb957e7… · Come home. The walk. One live can-do.

live — sat 2026-08-30, not passed

Dawnspur — the site (CFD-205)

index.html 070a4619… · sim.js e9f81b74… · Works. Foundry is work one. One live place.

live — sat five times, stopped without a pass

Dawnspur — the storm sitting (CFD-201)

index.html 7711f979… · sim.js f4f17008… · weather is the one new system on the joined town. Three skies, a Ranger, a trim.

live — passed its sit 2026-08-28

Dawnspur — the join (CFD-203)

index.html b6f21db0… · sim.js 18b1324f… · the first cumulative board: the desk and the terrace on one town, and the ground feeds the runs. A send eats food the greenhouse grew; the ladder is the price.

live — passed its sit 2026-08-26

Dawnspur — the dispatch sitting (CFD-196)

index.html 31aead60… · sim.js 576ce2b6… · pick a route, muster Wardens on the slider, send. Honest dice with the odds stated before the click, and moving under your thumb as you muster. The desk opens with a float; the Chartered Line wants a banked cargo first.

live — passed its sit 2026-08-25

Dawnspur — the scale sitting (CFD-183)

index.html 5d2f452f… · sim.js 953368a1… · the greenhouse climbs to 4 and the ground is the ledger. Recut after the first cut was killed; nothing moves with wall time.

live — passed its sit

Dawnspur — the heat sitting (CFD-176)

index.html b5f7e14f… · sim.js 292d6645… · the first sitting to survive a sit. Heat banks in the stone at dest A; WARM's visible step is the greenhouse.

preserved kill — 2026-08-24, standing on purpose

Dawnspur — starve-or-feed (CFD-176)

index.html bdde9b50… · sim.js 395c18f2… · killed at the sit: “Works mechanically. Feels pointless.” Kept live and unaltered as the record; recuts ship at sibling paths.

live — last ship, hash-verified

Convoy Stop

index.html f453b789… · sim.js 5ad814e6… · no recut since the rotating host died.